Weird Game Wednesday: Cringeworthy Part 2

CONTINUED FROM POST BELOW

Wow, so there’s a word limit on what you can post through LiveBlog after all…

At least this should describe, if nothing else, the tedious length of character creation. Now, onto the game.

So anyway, Fringe Pirates. Not much needed to know because Piracy is the same everywhere whether it’s done on the high seas, in space or on alternate worlds. Fortunately we have the brave members of SG67 to help.

We landed. Alarms were sounded and combat commenced. Ness ran forward with her 16 agility while Rhys took a shot at a Fringe Pirate lurking behind a shrub. And now here is where planning pays off because I took notes for those ‘unlucky’ enough to miss this:

Rhys has an accuracy of 21. He has to roll under it on a D20 in order to land a hit. Hmmm…
The Fringe Pirate is in the bushes so he gets some cover. Negative 2 so Rhys has to roll under 19 to hit. Not surprisingly, Rhys pulls this off.
Now he has to roll percentile dice to see where the shot landed. He gets 83 out of 100.
Chest shot! Go to Table B.
Rolling 2D6, Rhys gets a 4 and a 3.
Consult the table… You hit him in the heart.
Roll Damage.
You Do 23 tissue damage.
You blow through a bone (clean break)
You blow through a major organ (one assumes it’s the heart).
You damage a major artery (roll to see if you sever it. Nope, just a nick for 1 hit point every minute of combat due to blood loss).
Now Adam, as GM, rolls a percentile aiming to get over 90% to see if the Fringe Pirate dies. He does. I am envious.

Adam: “And to think that guy would have had to roll all those results, even if you only scored one point of damage on him!” I restrain myself from flying across the table at either him or Ness, barely. Ness, sensing this, pulls out the giant, solid bronze, D20 of concussion.

Ness: “Who’s to blame for this now?” she says while hefting its weight.

Me: “You think death is something I fear at this moment?”

The alarm summouns reinforcements and four new Fringe Pirates take up position. Ness and I close distance. Rhys takes a shot at one of the newcomers and hits. According to the table the bullet gets the right arm. Back to the table.
Does 8 points of damage out of the 36 rolled (because you can only do so much damage to a location).
Punches through 2 points of flesh.
No artery damage.
Rhys also gets an additional 4pts of damage due to the hydrostatic shock from the bullet. The Fringe Pirate rolls to see if he goes into shock. He doesn’t.

Oh, and I almost forgot. Each time you fire the weapon, you make a percentile roll. If you get under 2%, your weapon is borked.

I get attacked by the pirates. They hit.
Chart determines I get struck on the left arm.
I get done for 9pts of damage, which would take me down to 75% of my total if I weren’t wearing my animal hide. This means I’m spared having to see if I go into shock.

This goes on for a while. The idea is that you roll under your accuracy attribute with a D20. If you roll under half of the modified target number, you get to choose the location. Otherwise you roll percentile dice to randomly decide where you strike. Then you roll 2D6 and, ideally, look for 2’s to 4’s as extreme resultes of 1’s and 6’s indicate you only graze the target. Many grazes were scored this game, mostly doing little damage due to the ballistic armour people were weaaring. Which turns the combat into a game of Pong.

Adam then decided to try out the grenade rules. Which actually called for a different attribute roll (?) and, surprisingly, no tables to deal with scatter that EVERY OTHER GAME typically has. A wasted opportunity for more tables. Then the range of the damage blast is examined. Forty feet.

Rhys: “Hang on, aren’t we in a fifty foot area?”

Adam flips pages, trying to navigate the absurdly complex rules index before giving up and deciding that the Fringe Pirate doesn’t throw a grenade and comfortably returns to the familiar of shooting people.

Just to reinforce how convoluted this system can get:

Rhys fires. Hits low enough to choose locaton. He chooses the head.
Rolls 2D6. Table declares the result to be upper mid-right teeth.
Tissue damage is dealt
4pts of bone damage
More tissue damage
More bone damage
Major organ is hit (possibly the brain)
Another 8 points of bone damage.
Then comes the shock roll. He’s dead.

Or

I manage to actually score a hit (Two hits for the entire game) and roll for the result. I hit the abdomen.
Roll 2D6. Result– I hit the colon!
2pts of tissue damage
4pts of organ damage
Clean hit (no bones in the way)
Roll for severing artery. It’s nicked.
Woo. Hoo.

The most confusing part of the combat exchange was this:

Rhys rolls to hit.  Chooses the head as the location.
Rolls 2D6 and gets a 1 and a 6. At this point, we all groan ‘graze’ with a tired familiarity. But no, turns out that result means you miss.

…Let me repeat that. YOU CAN MISS, RIGHT AFTER YOU’VE SCORED A HIT??!!11WTFBBQ!

Fortunately the second shot got him in the zyogomaticus and resulted in the Fringe Pirate’s death. Ultimately, after much page flipping, we won (Ironically I killed the last guy with a shot to the achilles tendon). And while I was already mentally draining the scotch I got for my birthday in an attempt to forget this night, Ness still felt this wasn’t enough table rolling. So she decided that we got arrested for doing our job and it went to trial. You’ll remember, all the way back in the last post about that the book told you what roleplaying was all about? Well here’s an example of that Tri-Tac system of roleplay.

Rolling on the legality table we learn that:
Our legal defense isn’t that good.
The Judge and jury are interested in the case.
It’s a political hotbed (for reasons unclear).
Apparently there is plenty of evidence and witnesses (Fringe Pirate corpses and ourselves respectively. So much for self-incrimination or burying the bodies).
Also, apparently we offered a bribe and it was rejected. (Don’t recall when THAT happened).
The case sets a precedent. FOR MURDER??!!
And all of this culminates into -35% for a percentile roll to decide our fate. The result: Standard Punishment.

It’s then that I learn the absolute best thing about the Tri Tac system of roleplay: I don’t actually have to be there to suffer it.

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