A couple of quick provisos before I launch in:
1: This is my first GUMSHOE game and, as such, some errors may occur. I’m happy to edit the article to address the mistakes once I learn of them but all this is by way of saying “Don’t treat this as gospel”.
2: Some of my thinking is going to be vague as I haven’t playtested or run the game yet. I’ll try to make some sense of the story in how it relates to the adventure design process but there is a paranoid part of me that doesn’t want to spoil everything here for fear of a potential player spotting it. To be honest the viewing stats should disabuse me of that concern.
3: I work in Android and don’t possess the knowledge to adequately provide an iOS alternative.
Onto the article!
The initial idea for this game emerged from Bill Murray’s Ask Me Anything on Reddit. He was spruiking for his film – Monuments Men – and was discussing the concept of the film and the history that inspired it. In particular, he talked about how the Nazis hid billions of dollars in gold, jewels, art and other precious things in a place called Merkers Mine. The contents of the mine were discovered by Allied Forces and seized by Patton and Eisenhower until it was returned to the German people and those victimised by the Nazi Party. Continue reading